Are Those Glasses Real or Fake?

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enter image description hereDo you feel as though you can be anonymous? If you wanted to scrub yourself from the internet forever, could you? The simplest answer is no. (Maybe if you’re in witness protection, but that is the government changing your life, and not you). There is always a chance that your data can be hacked, stolen, or your face put on the internet. For a specific example, I will address the Rayban Meta Glasses. Meta itself has been no shy stranger for its encroachment on user data. Mark Zuckerberg, the founder of Meta, testified in a trial questioning Meta’s data concerns in 2024 (Milman, 2024). There is simply no denying that if you own any Meta device or service, that there is a significant chance that there is excessive data collected on you. That includes: Facebook, Instagram, Rayban Meta Glasses, WhatsApp, and Threads, for short. Meta was accused of sending the data of over a million Facebook users to servers in the United States (Milman, 2024). Data and privacy is something that is an essential human right. There should be an option for such to be compromised. Your data should never be compromised without your knowledge and used in something unknown. Although this should be a standard, it is not, and remains a prominent issue. This issue has also been set physically. Specifically looking at Meta glasses, the company that has already breached users’ privacy countless times, has created a product that can further breach people's privacy. Upon initial release, many people were unaware of the use of Meta glasses, considering they look like regular glasses or shades. A person can record someone’s face and actions without anyone but them being aware. So not only is there a big company that is able to breach your data, they made a product allowing anybody that owns it to encroach on your privacy without your knowledge. This is not solely a western issue. The lawsuit against Meta in 2024 was called by the European Consumer Organization (ECO). Meta owns two social media platforms, that is not going to solely be a western issue. This is going to be a problem essentially anywhere the servers work. Products such as Meta Glasses are typically going to be a western issue, however. Situations such as the trial concerning Meta allows for checks to be made, however, the data was still breached. It is more so a warning of the public than a complete halting of the process. This is an issue many platforms face, and not each one will be brought to trial. Since it is more of a global issue, it does seem to have more checks. Again in this instance, Meta is being questioned by a European company. This is very similar to Ghost in a Shell which has everyone connected to a neurointerface controlled and surveilled by the government. There is no such thing as private in Ghost in a Shell, and with the actions of many current companies, there is little privacy left.

References Milman, O. (2024, February 29). Meta faces complaints in Europe over 'massive' and 'illegal' data processing. CNN. cnn.com

I attest that no AI was used

Fictional Corporations, Real Patterns

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Cyberpunk stories often show corporations acting like governments, except with less accountability. You see this with Tyrell in Blade Runner, Tessier-Ashpool in Neuromancer, and the pill funders in Machinehood. They control technology, shape everyday life, and treat people as tools. That idea sounds extreme, but parts of it already exist. I think cyberpunk exaggerates reality, yet it is grounded in trends we can see right now. One clear example is surveillance capitalism. Big tech companies collect massive amounts of personal data and turn it into profit. Scholars describe this system as treating human experience like raw material that can be extracted and sold. This data is then used to predict behavior, especially for advertising and content recommendations. That means companies can influence what people see and how they think about issues. Research on digital platforms notes that algorithmic ranking shapes public discourse, which gives corporations indirect political power. A 2024 Pew Research survey found that about 83% of U.S. adults believe social media companies intentionally censor certain political viewpoints, showing widespread concern about this influence. These companies are not governments, but they shape information in ways that resemble political authority. This mirrors cyberpunk corporations. The Tyrell Corporation in Blade Runner designs replicants to serve economic needs, and their individuality becomes secondary. In a similar way, data-driven companies treat user behavior as something to harvest. Tessier-Ashpool SA controls networks in Neuromancer, and whoever controls networks controls society. Today, large platforms dominate communication spaces. The pill funders in Machinehood push productivity-enhancing technology even when it harms workers. That feels close to gig economy systems where flexibility is advertised, but financial pressure keeps people working. In each case, efficiency matters more than individual well-being. Looking at these patterns raises a broader question about whether society is actually moving toward the kind of corporate dominance cyberpunk imagines. The trend is partly realistic. Technology companies now operate globally and sometimes influence policy discussions. Some researchers even compare them to “quasi-nation-states” because of their economic scale and infrastructure control. Still, governments remain powerful. Regulations on privacy, antitrust enforcement, and labor laws act as checks. The European Union, for example, has passed strict data protection rules that limit how companies use personal information. That shows democratic systems can push back. This also is not just an American problem. Different regions handle corporate power differently. Europe tends to regulate more aggressively, while other countries place tighter controls on digital platforms. At the same time, global platforms cross borders, so their influence spreads internationally. What enables corporate power is scale, network effects, and reliance on private infrastructure. Once everyone uses the same platform, leaving becomes difficult, which increases corporate leverage. Cyberpunk works best as a warning rather than a literal prediction. These stories exaggerate certain trends to make risks easier to see. Works like Blade Runner, Neuromancer, and Machinehood highlight how technological power can concentrate in private hands. Public debate, regulation, and criticism act as counterweights. Because of that, the future is not fixed. Corporate influence is growing, but democratic institutions and public awareness still shape how far that power goes.

More Human Than Human

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Introduction Elon Musk’s xAI operation influences AI development control by constructing unprecedented computing infrastructure, bypassing regulatory oversight, and accelerating the pace of AI advancement beyond what public institutions can meaningfully regulate. Reporting shows that xAI is operating dozens of methane‑powered turbines, many without proper permits. While building Colossus, a supercomputer projected to be the largest in the world. This gives Musk enormous control over how quickly AI evolves and who can participate in the AI race.

Cyberpunk Comparison This dynamic mirrors the corporate dominance seen in Blade Runner. In the film, the Tyrell Corporation controls replicant production, a technology so advanced and essential that the government cannot regulate it effectively. Tyrell’s motto, “More human than human,” reflects a corporation whose technological ambition outpaces ethical oversight—much like what we see with Musk’s rapid expansion of compute capacity. xAI’s operation of unpermitted methane turbines, its overwhelming influence on local political structures, and its externalization of environmental harm all reinforce this comparison. Like Tyrell, xAI advances its technology at a pace that makes traditional regulation feel slow and outdated. Whoever controls the infrastructure controls the future; this is a form of de facto control.The parallels to Machinehood are equally striking. The pill funders in the novel drive technological acceleration at any cost, hiding the human and environmental consequences behind the promise of innovation. Their power comes not only from wealth but from their ability to dictate the terms of technological progress. The Memphis situation reflects this same logic: a predominantly Black neighborhood becomes a “sacrifice zone” so that xAI can power its AI models. Just as the pill funders obscure the true costs of their technology, xAI frames its project as cutting‑edge innovation while concealing the pollution, health risks, and regulatory violations that make that innovation possible.

Both fictional worlds show corporations gaining control over technological development by centralizing resources, evading oversight, and externalizing harm. xAI’s actions reflect the same logic. By consuming enough electricity to power 100,000 homes, the company consolidates AI development into the hands of a single billionaire. By operating turbines without proper permits, it demonstrates that AI progress can be pursued outside traditional regulatory frameworks. By placing the environmental burden on marginalized communities, it reinforces a cyberpunk pattern in which technological advancement is purchased at the expense of those with the least power. xAI influences AI development control in ways that closely resemble the megacorporations of Blade Runner and Machinehood—through scale, secrecy, political influence, and a willingness to treat human lives as collateral in the pursuit of technological dominance.All the evidence from Memphis suggests that the United States is already experiencing early forms of the corporate dominance depicted in cyberpunk fiction. When private corporations can run industrial‑scale infrastructure in residential neighborhoods—producing more nitrogen oxides than the city’s chemical plants, refineries, airport, and power station combined—they demonstrate a level of autonomy that resembles the megacorporations in these works. Cyberpunk’s warnings are not exaggerated fantasies but emerging realities. What is happening in Memphis shows how quickly technological ambition can outpace democratic oversight and how easily vulnerable communities can be sidelined in the process.

Sources Brabenec, R., et al. (2025, July 7). A billionaire, an AI supercomputer, toxic emissions and a Memphis community that did nothing wrong. Tennessee Lookout. https://tennesseelookout.com/2025/07/07/a-billionaire-an-ai-supercomputer-toxic-emissions-and-a-memphis-community-that-did-nothing-wrong/

AI Attestment AI was used to review the grammar and structure of this essay as well as provide an APA style citation for the source.

When Corporations Start Writing Democracy: Is Microsoft the New Tyrell?

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In classic cyberpunk works like Blade Runner, corporations like the Tyrell Corporation hold more power than governments, shaping not only economies but human identity itself. While this once seemed like dystopian fiction, the growing influence of modern tech companies, especially Microsoft, raises an unsettling question: are we already living in the early stages of a cyberpunk reality?

Microsoft is no longer just a software company; it is a global infrastructure provider. Through its Azure cloud platform, the company supplies digital services to governments, militaries, and public institutions worldwide. According to reporting from outlets like The New York Times and MIT Technology Review, cloud providers like Microsoft play a critical role in election security, data storage, and even cybersecurity for democratic systems. While this may seem beneficial, it also means that a private corporation is deeply embedded in the functioning of democracy itself.

This reflects a key cyberpunk theme: the outsourcing of public power to private entities. In Neuromancer, corporations operate beyond regulation, controlling information flows and shaping global systems. Similarly, Microsoft’s influence over cloud infrastructure gives it a form of “soft power” that governments increasingly rely on. If a corporation controls the systems that store voter data, secure elections, or manage public communication platforms, the line between public governance and corporate control begins to blur.

Another major concern is artificial intelligence. Microsoft’s partnership with OpenAI and its integration of AI into products like Copilot further expands its influence over how information is generated, distributed, and consumed. AI systems shape what people see, how they understand political issues, and even how they engage with democratic processes. This introduces the idea of algorithmic influence, where decisions that affect millions are guided not by elected officials, but by corporate-designed systems.

However, it is important not to overstate the case. Unlike in cyberpunk fiction, corporations like Microsoft still operate within legal frameworks and are subject to government regulation. Laws regarding data privacy, antitrust enforcement, and AI governance act as checks on corporate power. Additionally, democratic societies still retain the ability to challenge corporations through public pressure, legislation, and activism.

At the same time, this is not just an American issue. Globally, countries interact with tech corporations differently. In the European Union, stricter regulations like the GDPR aim to limit corporate data control. In contrast, other regions may rely more heavily on corporate infrastructure due to limited state resources. This variation highlights how corporate power is shaped by political and cultural contexts, not just technological capability.

So, are we heading toward cyberpunk’s corporate dominance? The answer is complicated. Cyberpunk may exaggerate reality, but it also serves as a warning. The increasing reliance on companies like Microsoft suggests that we are moving toward a world where corporations play a central role in shaping democratic systems. However, the future is not fixed. The presence of regulatory frameworks, public accountability, and global diversity in governance means that this trajectory is still being negotiated.

Ultimately, cyberpunk is less a prediction and more a critique. It forces us to question who holds power and how that power is used. As technology continues to evolve, maintaining a balance between innovation and democratic control will be essential. Otherwise, the line between fiction and reality may become thinner than we expect.

Prime, Profit, and the Cyberpunk Present: Why Amazon Feels Uncomfortably Close to Machinehood

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Amazon fulfillment center workers

Cyberpunk has always asked a disturbing question: what happens when corporations become so powerful that they begin functioning like governments, but without the accountability of governments? In fiction, corporations like Tyrell in Blade Runner and Tessier-Ashpool SA in Neuromancer control technology, labor, and even human life. Similarly, in S. B. Divya’s Machinehood, corporations profit from systems that push workers to their physical and mental limits while treating them as expendable. While these worlds may seem exaggerated, real-world corporations especially Amazon, show that these concerns are not purely fictional.

Amazon’s scale alone reflects a level of influence that resembles cyberpunk megacorporations. According to its 2024 annual report, Amazon generated $638 billion in net sales, with Amazon Web Services (AWS) contributing over $107 billion, positioning the company not just as a retailer but as a major piece of global digital infrastructure (Amazon, 2025). This matters because AWS supports governments, businesses, and online systems worldwide. When a corporation controls both commerce and infrastructure, its power begins to extend beyond traditional business influence into something more systemic. Similar to the corporations in cyberpunk that shape everyday life itself.

However, the strongest cyberpunk parallel lies in labor practices. A 2024 investigation by the U.S. Senate Health, Education, Labor, and Pensions (HELP) Committee found that Amazon warehouse workers experienced injury rates over 30% higher than the industry average, largely due to intense productivity quotas and algorithmic management systems (U.S. Senate HELP Committee, 2024). These findings suggest that workers are often treated as units of efficiency rather than individuals with physical limits. This mirrors Machinehood, where corporations design systems that extract maximum output from workers regardless of long-term consequences. While Amazon does not literally require performance-enhancing drugs, the pressure to maintain productivity at all costs reflects a similar mindset: the body becomes secondary to output.

Environmental practices also reinforce the cyberpunk comparison. Amazon’s 2024 Sustainability Report states that while the company reduced its carbon intensity by 4%, its total carbon emissions still increased by 6% due to continued growth (Amazon, 2024). This contradiction highlights a common corporate pattern, as efficiency improves expanding environmental impact is paired with it. Cyberpunk fiction frequently portrays corporations presenting themselves as innovative and forward-thinking while contributing to environmental degradation in the background. Amazon’s own data reflects this tension between sustainability messaging and the realities of scale.

So, are we actually heading toward cyberpunk-style corporate dominance? In some ways, yes but not entirely. Cyberpunk should be understood less as a literal prediction and more as an exaggerated critique that helps us recognize real-world trends. Governments still regulate corporations, and democratic systems still exist. However, corporations like Amazon have gained enough influence to shape labor conditions, technological infrastructure, and environmental outcomes in ways that feel comparable to the early stages of cyberpunk worlds.

This issue is not entirely global in the same way. The United States tends to allow larger concentrations of corporate power compared to other regions. For example, the European Union has taken a more aggressive regulatory approach by labeling companies like Amazon as “gatekeepers” under the Digital Markets Act, recognizing their control over digital markets (European Commission, 2023). This suggests that corporate dominance is not inevitable but is influenced by political and cultural choices about regulation.

There are also real-world checks on corporate power. California’s warehouse quota law (AB 701) limits the use of productivity quotas that interfere with worker safety and basic rights, and in 2024, regulators fined Amazon nearly $6 million under this law (California Department of Industrial Relations, 2024). These actions show that intervention is possible. However, they also highlight an important point: regulation often comes after harm has already occurred, rather than preventing it from happening in the first place.

This is where cyberpunk plays an important role. It is not just entertainment, it is a warning. Cyberpunk encourages us to question systems that prioritize efficiency over humanity, growth over sustainability, and profit over well-being. It pushes us to recognize when corporations begin to act less like businesses and more like governing forces in society.

Amazon is not a cyberpunk megacorporation in the literal sense. But it reflects many of the same patterns: massive influence, reliance on human labor as a resource, and the ability to shape everyday life on a global scale. Cyberpunk remains relevant because it reveals what can happen when these patterns go unchecked. Whether that future becomes reality depends not just on corporations, but on how society chooses to respond.

AI Statement

I used AI as a support tool to help organize my ideas, refine the structure of my blog post, and ensure clarity in my writing.

References

Amazon. (2024). Amazon Sustainability Report 2024. https://sustainability.aboutamazon.com/2024-report

Amazon. (2025). Amazon 2024 Annual Report. https://s2.q4cdn.com/299287126/files/doc_financials/2025/ar/Amazon-2024-Annual-Report.pdf

California Department of Industrial Relations. (2024). Warehouse quotas (AB 701). https://www.dir.ca.gov/dlse/FAQ_warehousequotas.htm

European Commission. (2023). Digital Markets Act: Gatekeepers. https://digital-markets-act.ec.europa.eu/gatekeepers-portal_en

U.S. Senate HELP Committee. (2024). The Amazon investigation report. https://www.help.senate.gov/imo/media/doc/amazon_investigation.pdf

When Corporations Outgrow Governments: Are We Living in a Cyberpunk Prelude?

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When Corporations Outgrow Governments: Are We Living in a Cyberpunk Prelude?

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Cyberpunk has always imagined a world where corporations eclipse governments, turning human lives into resources to be optimized and exploited. From the Tyrell Corporation in Blade Runner to the profit-driven pill funders in Machinehood, these narratives feel less like distant fiction and more like distorted reflections of our present reality. The question is no longer whether cyberpunk is going to be a reality; it’s whether we are already living in its early stages. One of the clearest real-world parallels to cyberpunk corporate dominance can be found in the rise of the gig economy, led by companies like Uber. Uber has transformed labor by redefining workers as “independent contractors,” allowing the company to avoid providing benefits such as healthcare, job security, and minimum wage guarantees. According to a 2021 report by the Economic Policy Institute, gig workers often earn less than traditional employees after accounting for expenses like gas and vehicle maintenance. This mirrors the labor dynamics in Sleep Dealer, where workers are reduced to remote-controlled bodies, valued only for their productivity and easily replaceable. Similarly, pharmaceutical companies such as Pfizer demonstrate how corporate power can shape life-and-death outcomes. During the COVID-19 pandemic, debates over vaccine patents highlighted how intellectual property laws can restrict access to life-saving medicine, particularly in lower-income countries. While Pfizer argued that patents were necessary to fund innovation, critics like Doctors Without Borders argued that these protections prioritized profit over global health equity. This echoes Machinehood, where access to performance enhancing drugs determines survival in a hyper competitive economy. In both cases, corporations exert control over the conditions of life itself. Another striking example is surveillance capitalism, practiced by tech giants like Google. Google collects vast amounts of user data to refine advertising algorithms, effectively turning personal behavior into a commodity. Scholar Shoshana Zuboff describes this as a system where human experience is “raw material” for profit. This concept aligns closely with cyberpunk’s recurring theme of commodified identity, where even thoughts and behaviors are no longer private but monetized assets. So, are we heading toward full cyberpunk-style corporate dominance? The answer is complicated. On one hand, corporations today wield unprecedented influence over economies, labor systems, and even political processes. Tech companies lobby governments, shape public discourse, and influence elections through control of information platforms. However, it would be an oversimplification to claim that dystopia is inevitable. Unlike in many cyberpunk worlds, modern societies still maintain democratic institutions that can check corporate power. For example, the European Union has implemented strict data protection laws such as the General Data Protection Regulation (GDPR), which limits how companies can collect and use personal data. In the United States, antitrust discussions surrounding companies like Google and Amazon indicate growing awareness of corporate overreach. Cultural perspectives also play a crucial role in shaping responses to corporate power. In the United States, corporate influence is often normalized under free-market ideals, whereas in other regions, such as parts of Europe, there is stronger resistance to corporate control. This suggests that cyberpunk’s dystopia is not a universal destiny but a possibility shaped by cultural values and political choices. Ultimately, cyberpunk serves less as a prediction and more as a warning. It exaggerates current trends to reveal the consequences of unchecked corporate power. If cyberpunk teaches us anything, it is that the future is not predetermined. Corporations may be growing stronger, but so too is our awareness of their influence. Whether we move toward a cyberpunk reality or away from it depends on how we respond today.

AI was used to gather research sources for this Blog Post

Works Cited

Economic Policy Institute. Uber and the Labor Market: How the Gig Economy Affects Workers. Economic Policy Institute, 2021, https://www.epi.org .

Khan, Lina M. “Amazon’s Antitrust Paradox.” Yale Law Journal, vol. 126, no. 3, 2017, pp. 710–805.

Kim, Jerome H. “Pfizer’s COVID-19 Vaccine: Global Access and Equity Issues.” The Lancet, 2021.

Médecins Sans Frontières. A Waiver for COVID-19 Patents to Increase Global Access. Doctors Without Borders, 2021, https://www.msf.org .

Rosenblat, Alex. Uberland: How Algorithms Are Rewriting the Rules of Work. University of California Press, 2018.

Zuboff, Shoshana. The Age of Surveillance Capitalism. PublicAffairs, 2019.

European Union. General Data Protection Regulation (GDPR). 2018, https://gdpr.eu

When Corporations Start Acting Like Governments

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Cyberpunk stories have always imagined a world where corporations hold more power than governments, treating people as expendable and prioritizing profit above all else. For a long time, that idea felt exaggerated, more style than reality. But looking at what’s happening today, it’s harder to ignore the similarities. From tech companies shaping political conversations to rising drug prices and unstable gig work, parts of our world are starting to look a lot like the systems cyberpunk warned us about.

One of the most obvious examples is the influence of major tech companies on public opinion and democracy. Platforms like Instagram, TikTok, and X don’t just host content, they control what people see through algorithms. These systems decide which posts get attention and which ones disappear, often based on what will keep users engaged the longest. That means controversial or emotionally charged content tends to spread faster, even if it isn’t accurate. In a way, this reflects what we see in Blade Runner, where powerful corporations shape people’s understanding of reality itself. The control isn’t always obvious, but it’s there, quietly influencing how people think and what they believe.

Another area where corporate power shows up is in the pharmaceutical industry. The cost of essential medications in the United States, especially insulin, has been widely criticized. Many people depend on these drugs to survive, yet prices can be extremely high compared to other countries. This raises serious ethical questions. When a company controls access to something people need to live, profit becomes more than just a business goal, it becomes a matter of life and death. That kind of dynamic feels very similar to what we see in Machinehood, where human needs are often secondary to maintaining systems that benefit those in control.

The gig economy is another example that lines up with cyberpunk themes. Companies like Uber and DoorDash have created flexible work opportunities, but they have also introduced a new kind of instability. Workers are classified as independent contractors, which means they usually don’t receive benefits like healthcare, paid time off, or job security. Instead of a traditional boss, they answer to an app, an algorithm that tracks performance, assigns jobs, and can deactivate them at any time. This setup mirrors the kind of disposable labor we see in Neuromancer, where individuals exist on the edges of powerful systems and have little protection.

At the same time, it would be an exaggeration to say we are fully living in a cyberpunk world. Governments still have power, and in some cases, they do step in to regulate corporations. For example, stricter data privacy laws in parts of Europe show that it is possible to limit how much control companies have over personal information. Public pressure also matters. When people speak out through protests, social media, or voting, it can push companies to change their practices.

It is also important to recognize that this is not just an American issue, even if it is especially visible here. Different countries handle corporate power in different ways. Some governments keep tighter control over businesses, while others allow more freedom. That means the future is not set in stone, it depends on the choices societies make and the systems they put in place.

So why do corporations have so much influence right now? A big part of it comes down to globalization and technology. Companies can operate across borders, making it harder for any single government to regulate them. At the same time, people rely heavily on the services these companies provide, whether it is social media, transportation, or online shopping. That dependence gives corporations even more leverage. What cyberpunk stories get right is not just the presence of powerful corporations, but the warning behind it. These stories push us to question who holds power and how it is used. They remind us that systems can change and that people have a role in that change. We are not stuck in a dystopia, but we are close enough to see how it could happen.

In the end, the real question is not whether cyberpunk was right. It is whether we are paying attention.

World Leaders

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“First, do no harm.” This principle, rooted in the Hippocratic Oath, is meant to guide healthcare toward prioritizing patient well being above all else. Yet, the reality of modern healthcare raises an unsettling question: is access to life-saving treatment truly placed above profit? While world leaders and policymakers play a role in shaping healthcare systems, cyberpunk literature reminds us that corporations can grow powerful enough to rival or even surpass government influence. When medications are no longer simply products but lifelines, the question becomes unavoidable: who truly controls access to survival?

Our past studies

This concern connects closely to themes explored in Blade Runner, Neuromancer, and Machinehood. In Blade Runner, we encounter a dystopian world shaped by advanced technology and corporate dominance over human life. Similarly, Neuromancer follows Case, a character who escapes into cyberspace, reflecting a society where corporate systems blur the line between reality and control. Machinehood further develops this idea by presenting a future where corporations dominate technological systems and labor structures.

A real world corporation that mirrors these cyberpunk themes is Walmart. Once a family-owned business, Walmart has grown into a global powerhouse, symbolizing the shift from small scale enterprise to massive corporate influence much like the towering, neon-lit corporations seen in cyberpunk worlds.

Save Money. Live Better

Walmart's business is built on offering consistently low prices, but often depends on minimizing labor costs. Reports from SHRM Walmart, which has roughly 1.6 million U.S employees, has lowered starting pay for new hires who prepare online orders. While Walmart is known to offer lower prices, this now seems as though is competing with other chain markets. Due to the increase low paid retail workers are now turning to governmental assistances just to make ends meet.

At the same time, Walmart’s expansion into services like pharmacies illustrates another layer of corporate control. These systems require strict hiring processes, including background checks and drug testing, reinforcing a highly regulated and controlled workforce. In this sense, Walmart parallels Machinehood, where corporate systems dictate not only economic conditions but also access to opportunities and services.

In Neuromancer, the idea of Walmart's mission reflects corporations control. For instance, cost of foods, deliveries, service, shipping etc. For this reason also requires an immense number of staff to extend in varies parts of the departments.

Walmart at every poverty neighborhood

Cyberpunk often imagines a future dominated by corporations and advanced technology, yet Walmart demonstrates that elements of this future already exist. Its presence in many low-income and underserved communities makes it both a vital resource and a symbol of economic dependence. While it provides affordability and accessibility, it also reinforces a system where large corporations hold significant power over local economies. Ultimately, Walmart represents a blend of two worlds: the dystopian future envisioned in cyberpunk and the reality we are living in today. Its global reach, influence over labor, and control of essential goods suggest that corporate dominance is not just a fictional warning but an evolving reality not only for workers, but as consumers as well.

AI was used to fix original thoughts https://chatgpt.com/share/69c882eb-d2d8-8329-ac35-3d87705275b1.

https://www.shrm.org/topics-tools/news/benefits-compensation/walmart-lowering-starting-pay-will-employers-follow

https://finance.yahoo.com/news/walmart-rolls-surprising-change-every-013700065.html

https://www.usatoday.com/story/money/2025/01/14/walmart-new-logo-redesign/77689947007/

Are We Already Living in a Cyberpunk World? Corporate Power and Modern Society

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Cyberpunk fiction often imagines a future where corporations hold more power than governments and treat human life as expendable. While this idea may seem exaggerated, elements of it are visible in today’s world—especially in the practices of major technology companies. Through systems like surveillance capitalism, corporations increasingly influence behavior, politics, and everyday life in ways that resemble fictional companies like the Tyrell Corporation in Blade Runner or Tessier-Ashpool SA in Neuromancer.

One of the clearest real-world examples of this dynamic is surveillance capitalism. This system, as defined by Encyclopaedia Britannica, involves turning personal experiences—such as online activity, location data, and social interactions—into behavioral data that companies use for profit (“Surveillance Capitalism”). Companies like Google and Meta collect this data and use it to predict and influence user behavior, often through targeted advertising. However, the impact goes beyond advertising. According to the Pew Research Center, experts are concerned that digital systems may shape public opinion and weaken democratic processes by controlling what information people see (Anderson and Rainie).

This practice mirrors the logic of cyberpunk corporations. In Blade Runner, the Tyrell Corporation manufactures replicants—artificial humans designed for labor and discarded when they are no longer useful. While modern corporations do not create humans, they do treat human behavior as a resource. Users’ data is constantly extracted and monetized, reducing individuals to sources of profit rather than autonomous participants in society. Similarly, in Neuromancer, Tessier-Ashpool operates as a powerful, transnational corporation that controls advanced technology and information systems. Today’s tech companies function in comparable ways, operating globally and influencing communication, commerce, and even political discourse.

The growing power of corporations raises an important question: are we moving toward a cyberpunk future? In some ways, the answer is yes. A small number of companies dominate digital infrastructure, and their platforms are deeply embedded in everyday life. It is increasingly difficult to function without engaging with these systems, whether for work, communication, or access to information. This dependence reflects the world of Machinehood, where individuals rely on corporate-produced enhancements to keep up with economic demands.

However, it would be inaccurate to say that we are fully living in a cyberpunk dystopia. Unlike in these fictional worlds, modern societies still have mechanisms to limit corporate power. Governments can regulate companies, as seen in the European Union’s General Data Protection Regulation (GDPR), which imposes strict rules on data collection and privacy. Public awareness is also growing, with increasing scrutiny of Big Tech’s influence on privacy, labor, and democracy.

At the same time, corporate power is not distributed equally around the world. In the United States, relatively limited regulation has allowed tech companies to expand rapidly. In contrast, the European Union has taken a more aggressive approach to privacy and consumer protection. Meanwhile, countries like China combine strong government authority with extensive technological surveillance. These differences suggest that while the trend toward increased corporate influence is global, its effects vary depending on political and cultural contexts.

Ultimately, cyberpunk should be understood not as a prediction, but as a form of critique. These stories highlight the dangers of unchecked corporate power and encourage audiences to question the systems shaping their lives. As surveillance capitalism continues to expand, this critique becomes increasingly relevant. While we are not yet living in a fully realized cyberpunk world, the similarities are significant enough to warrant attention.

The future will depend on how societies respond. If governments, institutions, and individuals actively challenge corporate overreach, the more extreme outcomes imagined in cyberpunk fiction may be avoided. If not, those fictional worlds may begin to look less like fantasy and more like reality.

Works Cited

Anderson, Janna, and Lee Rainie. The Future of Digital Life and Democracy. Pew Research Center, 2020, https://www.pewresearch.org/internet/2020/02/21/themes-about-the-digital-disruption-of-democracy-in-the-next-decade/

“Surveillance Capitalism.” Encyclopaedia Britannica, https://www.britannica.com/topic/surveillance-capitalism

Becoming the Shadow: What a Black Pnather Hybrid Reveals about Being Human

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Imagine standing at a threshold, not the entrance to a building, but the entrance to a different kind of self. A technology is safe. It is reversible. All you have to do is choose. When I consider the question honestly, my answer comes quickly and without much thought: the black panther.

Not because I want claws, or a coat of obsidian fur, though it would be amazing to have those features. But becausw the black panther represents a particular union of qualities that feel less like fantasy and more like aspiration: patient intelligence, acute awareness, solitary, decisiveness, and an almost preternatural calm in the face of danger. The real question the thought experiment forces us to ask is not which animal wwe find cool, but which qualities we are missing- and what that absence says about us.


The Transformation I would Choose My hybrid would not be extreme. I am not interested in becoming a totally different creature. The transformation I imagine is moderate, targeted enough to still be meaningful, restrained enough to preserve continuity of self. Physically, I would want enhances sensory perception: the black panthers acute night visions, its ability to hear high frequency sounds beyond human range, and the sharpened olfactory system that lets it track prey through dense jungle. I would want a body that is faster and more agile, capable of fluid, economical movement that big cats are famous for.

Behaviorally and Cognitively , the change I want are subtle but feel more significant. As I researchers have notes, black panther are characterized by remarkable strategic hunting intelligence–an ability to read environments, hold focus, and wait for precisely the right moment before acting. They demonstrate patience as a skill, not as passivity. This sis what I want most. Not physical grace, though id take it- but I more interested in cognitive architecture that makes stillness feel like power rather than absence.

Blockquote What does it mean to 'give up' humanity if the qualities you're gaining–paitence, perceptions, presence–are ones we already recognize as admirable in exceptional human beings?

I would keep my language, my memory, my relationships, my capacity for abstract reasoning and ethical implications. What I would gain is a perceptual and behavioral layer that currently lies beyond human capacity: a heighten awareness of my surrounding, a nervous system that is designed for stillness and precision, and the solitary confidence to act on my own judgement without even thinking about social approval.


The Humanity Question This where the thought experiments gets genuinely difficult. When we ask how much humanity wed be willing to give up, we are forced to define what humanity even is– and that defintion can be unstable. A philosopher and bioethicist Davis DeGrazia, writing on enhancement technologies and personal identity, argues that our concern about losing "human nature" through biotechnology change often rests on assumptions we have never examined carefully. as he puts it, the worry that enhancement disrupts identity depends on implausible notions of what makes us who we are in the first place. If what makes me human is my capacity for love, moral reasoning, grief, and curiosity, then againg a panthers night vision changes none of that. But if humanity is defines as a biological boundless– as being confined to the sensory and physical limits of Homo sapiens– then any enhancement dissolves that boundary. Donna Hawarway, whose 1985 "Cyborg Manifesto" is touchstone for this course, would likely point out that the boundary was never as stable as we imagines. Her cyborg is a figure that refuses categorical purity– human/animal organism/ machine, natural/ artificial. The black panther hybrid I am describing is, in Haraway terms already a cyborg: a creature of mixed categories that cannot be cleanly sorted. And her point is that this is not a horror story. It is liberation from the policing of borders that were always more ideologies than biological.


Course Connection Blade Runner replicants are "more human than humans" not because they human DNA, but because they have learned to want, remember, and mourn. Ghost in the Shell's Motoko Kusanagi questions her own authentic not because her body is cybernetic, but because she cannot locate the different between genuine memory and an implanted one.


Academic Bioethicist writing an transhumance have increasingly recognize that the real boundary being debated is not biological but social. As one recent study in the journal bioethicist observes, radical genetic enhancement– including the introduction of genes coding for abilities found in other animals could, in principle, produce changes that move us away from our current species identity. The question is whether species identity is what we actually care about, or whether it is a proxy for something more fundamental: continuity of consciousness, moral community, and the recognition of one another as fellow beings deserving of dignity. My honest answer is that I would give up very little of what I care about. Sharper hearing and faster reflexes do not make me less capable of love. Solitary confidence does not require abandoning connections. In fact, I think that some of the qualities I would gain from a panther– patience, composure, acute presence – would make me a better human being in all ways that actually matter.


Who Gets to Become the Shadow? if this technology were real, and it followed the pattern of virtually every other significant biotechnology, access would be deeply unequal. Those with wealth and proximity to elite medical infrastructure would choose their enhancements. The rest could not. This is not speculative anxiety– it is already the trajectory of genetic medicine, cometic biotechnology and pharmaceutical enhancements. As researchers studying the ethics of human enhancements have pointed out, technologies that promise to improve humanity in the abstract tend, in practice, to redistribute advantages toward those who already have it. This inequality is not only economic. It is perceptual. A world divided between enhanced and unenhanced humans would not simply be w a world with different physical capabilities. It would be a world in which the enhances see, heard, responded and decide differently– and in which those differences map onto existing hierarchies of race, gender, class, geography, and etc. Haraway's cyborg was supposed to dissolve these boarders. This uncomfortable truth of our actual world is that boarders are remarkably good at reasserting themselves through new technologies rather than being dissolves by them. The black panther itself carries a particular cultural weight here. As a figure of beauty, power, and nocturnal intelligence, it has long been associated in the western imagination– with a kind of threatening otherness. To hybridize with this animal is to ask not just which traits I want, but which traits society is prepared to accept in whose body.


Stillness as the Post Human Aspiration In the end, what draws me to the black panther is something I can only describe as the quality of its attentions. It does not rush. it does not preform. It reads its environment with precision and acts from a place of complete situational awareness. In a world of noise, notifications, and manufactures urgency, that quality feels almost impossible rare. Perhaps that is the real thing the thought experiment reveals : the animal we choose says something about what we feel we lack, and what we lack says something about what human conditions– in this historical moment, in this paritcual culture– has failed to cultivate. I do not want to become a panther. I want to become the version of myself that has learned something from one.


References

DeGrazia, D. (2005). Enhancement technologies and human identity. George Washington University Department of Philosophy. Retrieved from https://philosophy.columbian.gwu.edu/sites/g/files/zaxdzs5446/files/2023-01/degrazia_enhancement.pdf

Haraway, D. (1985). A cyborg manifesto: Science, technology, and socialist-feminism in the late twentieth century. Socialist Review, 80, 65–108.

Rueda, J. (2024). Genetic enhancement, human extinction, and the best interests of posthumanity. Bioethics, 38(6), 529–538. https://doi.org/10.1111/bioe.13085

Thornberry, M. (2024). Black panther behavioral adaptations for survival. Berry Patch Farms. Retrieved from https://www.berrypatchfarms.net/black-panther-behavioral-adaptations/

Scott, R. (Director). (1982). Blade Runner [Film]. Warner Bros.

Oshii, M. (Director). (1995). Ghost in the Shell [Film]. Production I.G

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