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Blade Runner (1982) and Neuromancer (1984) are often cited as early works that shaped cyberpunk, but what makes them last is how they question what it means to be human in a world where technology copies, edits, and replaces human functions. Blade Runner does this through replicants, while Neuromancer does it through artificial intelligence and cyberspace. When these two works are read together, they show that cyberpunk is not just about new machines but about how those machines change who counts as a person.

In Blade Runner, replicants are built to look and act like humans, but they are denied the legal and moral status of humans. The Voight Kampff test is used to tell them apart by measuring emotional response. This suggests that empathy is being treated as the key marker of humanity. Yet the film keeps showing that this test is unstable. Replicants like Roy Batty and Rachael show care, fear, and memory in ways that seem human. Roy’s final speech about his memories being lost shows a clear awareness of self and time. At the same time, many of the human characters act cold and detached. Deckard does his job with little concern for the lives he ends. The film uses this contrast to suggest that being born human is not enough to guarantee moral or emotional depth.

Neuromancer pushes the same question in a different space. Instead of human looking machines, it presents digital minds that live in cyberspace. The AI Wintermute and Neuromancer are not bodies but systems, yet they show goals, memory, and a drive to expand their own awareness. They work to merge into a larger form, which suggests a kind of self directed evolution. Case, the main character, spends much of the novel in cyberspace, where his body becomes less important than his mind. This weakens the idea that being human depends on having a physical form. When human experience can be uploaded, edited, or shared through networks, the boundary between person and program becomes unclear.

Looking at both works together shows that cyberpunk treats humanity as something that can be tested, copied, and even improved by technology. Replicants are built to serve and are then hunted when they want more life. AIs in Neuromancer are locked behind rules that limit their growth. In both cases, powerful systems decide which forms of intelligence are allowed to exist freely. This reflects the high tech low life idea we study in class. Advanced systems exist, but they serve corporate or state power more than individual people. Whether it is Tyrell Corporation making replicants or Tessier Ashpool controlling AI, human like beings are treated as tools.

These stories also suggest that identity is no longer stable in a cyberpunk world. In Blade Runner, implanted memories are used to make replicants easier to control. This means memory, which is often seen as a core part of the self, can be manufactured. In Neuromancer, people store parts of themselves in data. Case can move through digital spaces where personality and skill are more important than flesh. In both cases, the self becomes something that can be edited like software.

By placing Blade Runner and Neuromancer side by side, we see that cyberpunk is built on a fear that technology will force society to redefine what counts as human, and that this redefinition will be shaped by power. These works are not only asking if machines can think or feel. They are asking who gets to decide which minds matter in a world where the line between human and machine no longer holds.