
Within the theme of cyberpunk, the future is not just about new technology. It is about how technology will change the basic definition of being human. An article in Gridmark Magazine says science fiction makes people think about what being “human” really is since technology can copy, modify, or replace parts of a human (Jones, A. 2026) Two examples that explain and portray this are Blade Runner (1982) by Ridley Scott and Neuromancer (1984) by William Gibson. In Blade Runner, there are replicants which are artificial humans who are treated like property although they show emotion, have memories, and fear death. These are all things that humans do and replicants can be mistaken for humans. In Neuromancer, there is a thin line between human and machine which is on the brink of being crossed by artificial intelligence, cyberspace, and a specific example of Dixie Flatline. Looking at these together shows and explains one of cyberpunk’s main concerns, which is that being human is not just about biology, but political and is defined by who is in power and control.
Replicants and Emotional Humanity in Blade Runner
In Blade Runner, the replicants are not supposed to be mistaken for humans because they were manufactured. In the movie, these replicants came off as more human than some of the actual humans in the movie. They formed relationships, experienced fear, and knew that they only had a set limited time to live. Because of the little time they did have, they were desperate to live the lives they did have which is a very human type of mindset. Throughout the movie, there was a test that was designed to distinguish between humans and replicants. This was called the Voight-Kanpff test. Using this test showed that the definition of being human was not clearly defined because in some instances the test struggled. Although the replicants were not technically human biologically, emotionally, they responded as humans. This brought up morality questions such as should they be treated as humans even when replicants show more emotion than some humans?
Artificial Intelligence and Digital Consciousness in Neuromancer
In Neuromancer, determining whether human or not is explored is a little different. Instead of using Artificial humans, the focus is on Artificial Intelligence and digital consciousness. A major example is Dixie Flatline who is a ROM construct that is based on a real hacker that had already died. Case, another character, plugs Dixie in to speak to him and Dixie talks back as a real alive person using his memories, personality, and knowledge from his life. Dixie is not alive, but acts as a copy of someone’s mind that is trapped. Although Dixie communicates about his past life and acts as himself, he cannot grow nor self reinvent as a human can. Although this is different from Blade Runner in the identity of a human, another question of whether or not memories and intelligence can count as a person? Furthermore if in order to be classified as a human, a living consciousness that can be developed is required?
Power, Control, and the Redefinition of Humanity
Using Blade Runner and Neuromancer together shows that cyberpunk is not just worried about the advancement of technology, but redefining what it means to be human. In Blade Runner, replicants have complex emotions and can have human experiences, but are treated as property and because they were made and manufactured by a corporation. In Neuromancer, the line between human and machine is blurry because if a person can be copied into digital data, what is it classified as? Both Neuromancer and Blade Runner show that in cyberpunk, being human is not as simple as biology and origin. It is not just based on whether someone feels, thinks, or experiences things, but it is defined by whoever society deems to have the power and control to define “real humans.” Putting these together, shows one of cyberpunk’s main concerns of advancements of technology does not necessarily mean things will be more ethical, but can create more ways for people to be exploited, controlled, or denied humanity.
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References
Jones, A. S. (2026, February 6). What does it mean to be human in a sci-fi world? Grimdark Magazine. https://www.grimdarkmagazine.com/what-does-it-mean-to-be-human-in-a-sci-fi-world/
Scott, R. (Director). (1982). Blade Runner [Film]. Warner Bros.
Gibson, W. (1984). Neuromancer. Ace Books.