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Cyberpunk, the Postglobal and the Posthuman

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Tag: Blade Runner

The Question of Humanity

27 November 2024 Lavell A.
Reading Time: 2 minutes

            The movie Blade Runner (1982) and book Neuromancer (1984) are highly renowned for their foundational impact on the cyberpunk genre.  Both of them tackle the idea of what it means to be human and question the boundaries between humans and technology.  Blade Runner focuses on what it means to be human through its depiction of replicants, while Neuromancer explores similar themes through its characters’ interactions with artificial intelligences and cyberspace.

            Starting with Bladerunner, there are these man-made beings called replicants that are indistinguishable from humans but are treated as nothing more than tools.  The whole idea of the film is to answer whether or not the replicants could be considered human based off of their actions.  For example, Roy Batty (the film’s ‘antagonist’), shows that he has emotions, real, deep human ones at that, when he was in the face of death.  With his dying breath he said, “All those moments will be lost in time, like tears in rain.”  This statement was used to reflect that the replicants’ struggle to be recognized as sentient beings will continue on.  This moment makes the viewer question what makes a being truly human.

            Neuromancer basically tackles these same questions, but instead of what resembles an android, is replaced by cyberspace and artificial intelligences.  The main character, Case, is a washed-up hacker who was hired to monitor and navigate the digital world.  In his journey, he came across an AI named Wintermute who is one half of its counterpart Neuromancer.  Wintermute’s goal is to merge with Neuromancer to become unified with the counterpart to achieve “wholeness”.  This desire is resemblant to that of humanity as Wintermute shows signs of wanting to achieve a greater form of consciousness.  This in turn, makes both the reader and Case question if an entity born of code can reach the status of humanity.

The Growing Disregard for Ethics

27 November 2024 Aryaam H.
Reading Time: 2 minutes

Tyrell Corporations: “More Human than Human”

In The Blade Runner The Tyrell Corporation is at the forefront of multiple issues. Tyrell Corporations is a Los Angeles based conglomerate that focuses on the biotech sector of technology. They spend the majority of their time working on an enhanced form of humans named replicants. However, these weren’t human and instead were androids designed to look indistinguishable from humans and from organic substances. The company’s slogan, “More human than human” derived from this. The replicants looked human but were far more capable of things than regular humans. The only difference, in the company’s eyes, was their lack of empathy and human emotions.

Nevertheless, as profit rose, so did ethical concerns. The company disregarded the safety of citizens and genetic enhancement and continued to create more advanced versions. Despite advancing their emotions and lifespans, as well as their slogan, the corporation did not regard these replicants anything close to humans. These replicants were regarded as obedient and subservient in order to complete both on and off land labor without any workplace ethical sanctions placed (as they were technically not human). This downregulation of slavery on enhanced “humans” is therefore a largely ethical concern, and one that the real world may be heading towards soon.

America, Corporations, and the Uncomfortable Quest for Dominance

“OpenAI logo with magnifying glass (52916339167)” by Jernej Furman from Slovenia is licensed under CC BY 2.0.

The world seems to be trending towards the one in The Blade Runner and there are some similarities between Tyrell Corporation’s practices and the ones in American companies. The mistreatment of replicants mirrors amazon and its mistreatment of workers. Amazon has made the news constantly for ethical concerns and its growing monopoly over online shopping. Online, Google and OpenAI are companies that have embraced the use of AI with open arms, disregarding the environmental concerns that come with it. Their relentless need to grow and expand the sector of AI is pushing the creation of their own AI with “human-like capabilities”

Tyrell Corporations focused heavily on biotech, and similar sentiments can be seen in companies today, who may also be based in America. In the 2000s began a sharp rise in genetic boxes like 23&Me which marketed itself as a hub to finding out all about your ancestry. However, concerns have been rising regarding where or not companies like these store your genes or get rid of them. There is an inherent lack of privacy when you ship off these boxes and what could happen after. Gene modification or editing could lead to exploitation of these results. When things like this become normalized, it opens the gates to further muddy the reality of what is bioethical and what is not.

Globally, there seems to be a selfish need to innovate no matter what suffers in the process, and, regarding the path it is taking, a world in which a company like Tyrell can thrive seems to be very likely

The Tyrell Effect

27 November 2024 Sydney V.
Reading Time: 2 minutes
THIS IMAGE WAS CREATED USING CHATGPT ON 4 NOV 2024.https://chatgpt.com/c/67285877-1508-8012-b4e6-357ffc99cb8b

Works within the cyberpunk genre integrate corporations in their plots to criticize the concentration of wealth in their dystopian societies. Cyberpunk works such as Blade Runner, Neuromancer, and Machinehood describe how corporations with unchecked power can determine the fate of society. The power that these corporations have over the people as it is depicted in these works is terrifying and leads us to consider if our world is heading in this direction. Pondering on this idea, I hypothesize that our world will head in this direction and is a very possible future for us.

In Blade Runner, the Tyrell Corporation had a strong grip on society with the implementation of its replicants technology which were similar to humans but instead had a limited life span. Its control over the replicants went way beyond the control of a piece of technology; it turned into controlling life vs. death since they determined when the replicants had to die. Similarly, Neuromancer depicted the Tessier-Ashpool family which acted as royalty over the technological advancements in their society. Their control over AI affected the ideas of humanity and autonomy. These same ideas were also seen in Machinehood in which the pill funders exerted control over society by making people dependent on pills to survive. All three of these works are excellent examples of what society is like when corporations take over not just the items commonly used in society but also the fundamental rights that make humans human.

THIS IMAGE WAS CREATED USING CHATGPT ON 4 NOV 2024. https://chatgpt.com/c/67285877-1508-8012-b4e6-357ffc99cb8b

Beyond the fictional works examined in this course, these beginnings of these same ideas can be seen in our society today. The major tech companies today like Meta, Amazon, and Apple have major influences on our society. For example, Meta is able to collect personal data from its users and use this data to display advertisements that appeal to the users. This can be scary since we have no idea the full scope of what they do with our data.

Although these examples are scary and concerning in regards to the future of our society, I believe our society is pretty far from this being our reality. Our current governments have some control over these corporations, even though the corporations in some cases work in conjunction with the government. However, as corporations continue to become more and more powerful, this concern may become our reality because the issues of the corporations who have the concentrated power will be made the issues of society. This means that the issues of the general public will be disregarded for the wishes of the people in power.

Neon Lights and Gritty Realities: A Cyberpunk Aesthetic

10 October 2024 Makeda M.
Reading Time: 2 minutes

In the realm of cyberpunk, few pairings are as iconic as Ridley Scott’s Blade Runner (1982) and William Gibson’s Neuromancer(1984). Both works are seminal in their portrayal of sprawling, dystopian cities where neon lights and towering skyscrapers coexist with a gritty, low-life underbelly. They offer a vision of urban futures that are as visually striking as they are thematically complex. Let’s delve into how these works use their cityscapes to explore themes of technology, societal decay, and human experience.

Drones flying through a dystopian Los Angeles in Blade Runner(1982).

Blade Runner and Neuromancer share a distinctive visual and thematic aesthetic that underscores their portrayal of dystopian futures. The cities in both works are characterized by an overwhelming sense of artificiality and decay, creating an atmosphere of both wonder and despair.

Both Blade Runner and Neuromancer utilize their cityscapes to explore the dichotomy between high technology and social decay. In Blade Runner, the advanced technology of the replicants and the omnipresent advertisements represent the pinnacle of human achievement, yet they exist in a world marked by environmental degradation and societal fragmentation. The elite live in luxurious, isolated high-rises, while the majority of the population struggles in the polluted, crime-ridden streets below. This disparity is vividly illustrated in the contrast between the opulent Tyrell Corporation building and the grimy, neon-soaked streets of the city’s lower levels.

An interpretation of Chiba City based on the novel Nueromancer by William Gibson(1984).

In Neuromancer, the juxtaposition of high-tech advancements with urban decay is even more pronounced. Chiba City’s neon glow and technological marvels are set against a backdrop of poverty and crime. The city’s various districts, such as the corporate-controlled sectors and the more impoverished areas, reflect the socio-economic divides that are central to the narrative.

The Dystopian Cityscapes

10 October 2024 Luci S.
Reading Time: 2 minutes
Blade Runner 1982

In cyberpunk stories, cities are more than just settings; they play a vital role, almost like characters themselves. Blade Runner (1982) and Neuromancer (1984) are perfect examples of this, both representing sprawling, dystopian cities characterized by neon lights, towering skyscrapers, and a blend of high-tech and low-life elements. These cityscapes offer a clear view of a future where new technology exists alongside social decline.

In Blade Runner, the city Los Angeles is shown as a dark, rainy city full of neon signs. Director Ridley Scott imagines a future with tall skyscrapers, flying cars, and huge digital ads in the sky. However, the streets below are filled with problems like homelessness, overcrowding, and pollution. The contrast between the bright lights above and the dirty, shadowy streets below shows how technology has made social inequality worse, not better. The constant rain and darkness give the city a feeling of hopelessness, making survival a daily struggle. The city is a giant machine. Scott used images of factories and industry to create a vision of the future city, reflecting concerns about the impact of post-industrial society.

Canadian novelist William Gibson by Wesley Merritt

Similarly, Neuromancer shows a future where cities are huge and messy. Chiba City, the main place in the novel, is described as a confusing and chaotic area. Chiba is known for its focus on implants, nerve-splicing, and micro bionics. The sky looks dark and gray, and the city is filled with bright ads, high-tech clinics, and black-market shops. In this city, advanced technology is mixed with crime and poverty, creating a mix of excitement and danger. The streets are full of hackers, mercenaries, and street fighters, all trying to find their place in this world. The city’s unique atmosphere comes from the sharp contrast between its advanced technology and harsh living conditions, highlighting the conflict between progress and hardship.

Blade Runner and Neuromancer show the conflict between new technology and human beings. The cities are not just perfect or completely broken but are a mix of progress and decay. These urban settings reveal how life in the future can be full of both high tech and tough realities, where dreams can quickly come true or fall apart.

What is a Human? An Exploration of Identity

10 October 202410 October 2024 Devin P.
Reading Time: 2 minutes

Both Blade Runner (1982) and Neuromancer (1984) dive into the central question of what it means to be human, but their approaches differ. They view the question through different perspectives: one through replicants, and the other through artificial intelligence. Each work stands as a monument of the cyberpunk genre, both examining human identity in a world where the line between human and machine grows increasingly blurred.

Replicants are bioengineered creatures made to serve humans in Blade Runner; they are frequently viewed as disposable tools. Nevertheless, they have memories, feelings, and desires, which raises the fundamental question: are replicants people, or are they just machines that replicate human behavior? Roy Batty is a perfect example of this dilemma. Despite being pursued, he shows compassion in his last moments by saving Deckard’s life. His well-known monologue about lost experiences, “I’ve seen things you people wouldn’t believe,” delves deeply into his own life and forces the audience to reevaluate what it means to be human. The replicants shown in Blade Runner urge viewers to consider whether humanity is more defined by mind and experience than by biology.

Through its depiction of cyberspace and artificial intelligences (AIs), Neuromancer delves into this theme. The protagonist, Case, is a broke console cowboy (hacker) who explores his own identity while navigating both virtual and real-world surroundings. His interactions with the AI Wintermute, which seeks to combine with Neuromancer to transcend its current limitations, highlight how malleable awareness and intelligence are in the digital age. As AIs demonstrate decision-making abilities and desires, the lines separating humans and machines become increasingly hazy. The issue of identity is further complicated in Neuromancer by the matrix, or cyberspace, which offers a virtual environment in which human consciousness can exist apart from the physical form.

Both pieces of cyberpunk media explore how technology reshapes human identity. Whether through the replicants of Blade Runner, or through the AIs of Neuromancer, both works suggest that flesh and blood alone cannot define humanity. They argue, however, that what is truly essential to humanity is one’s capacity for autonomy, thought, and emotion—qualities that technology is beginning to emulate flawlessly.

The Founding Fathers of the Cyberpunk Genre: Exploring the Related Themes of Blade Runner & Neuromancer

10 September 202410 October 2024 Jenna L.
Reading Time: 3 minutes
This image has an empty alt attribute; its file name is HD-wallpaper-neon-city-cyberpunk-night-vivid-649x1024.jpeg
A beautiful yet ominous cyberpunk neon city

If Blade Runner (1982) is considered the quintessential cyberpunk film, then Neuromancer by William Gibson is the quintessential cyberpunk novel! In the reigns of the cyberpunk genre, these two works illustrate the ways in which the use of futuristic gadgets, the creation of artificial intelligence(AI) and complex characters juxtaposed with social dystopia not only define the cyberpunk genre but grapple with profound questions about the nature of what it truly means to be human. 


Blade Runner (1982) and Neuromancer both seemingly focus on the similar theme of what it means to be human. In Blade Runner, the use of Replicants, human-like artificial beings created to serve for slave labor in a variety of roles, are used as a vessel for the film to explore what it truly means to be human. The replicants in the film grapple with the dilemma of trying to figure out their own sense of identity and autonomy. An example of this being how one of the replicants, Roy Batty, the leader of a renegade replicant group that hijacked a shuttle and traveled to Earth, sought out trying to extend his lifespan beyond the replicant four year limit. Batty’s quest for a longer life symbolizes a deeper search for his purpose and showcases self-determination, which is a human trait even though he’s an artificial being. What ultimately drives the point home is toward the ending of the film as Batty is about to die, Batty’s final monologue where he reflects on his own experiences and mortality, serves as an evoking moment that blurs the line between human and artificial life. 

Meanwhile in William Gibson’s Neuromancer, the use of (AI) and cyberspace are the central elements that explore what it means to be human. For starters, the two AIs twins, Wintermute and Neuromancer, are used to interrogate the theme of identity and consciousness as it relates to being human. In the novel, Wintermute’s goal is to merge with Neuromancer to become a super AI. Wintermute is like a human brain lobe with the ability to have great thought, but has very limited function. However, if merged with Neuromancer, would be a very powerful AI. In pursuit of the goal, Wintermute turns to calculating tactics resulting in the manipulation of events and people, such as manipulating Case’s thoughts and using vessels to communicate. An example being, communicating through Case’s memories by taking on the likeness of those in them. This raises questions about the nature of AI consciousness and how far the AI would go to reach its goal. Gibson depicting Wintermute’s strong pursuit to merge with Neuromancer shows the idea that AIs could possess the same complex desires and ambitions similar to actual human beings. Now, as it pertains to cyberspace also known as “The Matrix,” it serves as an arbitrary representation of the relationships between data systems and humanity. It’s in a way what someone would call a, “consensual hallucination” that showcases a somewhat symbolic view of data and its pathways, functioning as an extended “electronic” human nervous system. To ad onto that, Case’s fusion into cyberspace changes his sense of self and reality, depicting how digital environments can ultimately reshape human identity. 

To wrap up this analysis, both Blade Runner (1982) and William Gibson’s Neuromancer are quintessential to the cyberpunk genre and explore the theme of what it really means to be human. This is done through the innovative depictions of artificial beings and advanced technology while simultaneously taking the time to expand on the critical reflections of the crossing of power and personal identity as it ties into an ever rapidly yet evolving dystopian world. Blade Runner provides visuals to express this using the idea of replicants, while Neuromancer delves into the implications of AI and the subconscious fight of the human identity as it intersects with technology. Together, these two works are the key holders to the creation of the cyberpunk genre! 

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