How Are We Living?

- Posted in BP05 by

First, please verify you are human.

Read these letters:

CYdte

How many cars are present?

enter image description here

Guessed the right answer?

You are human.

You may continue.

We are heading towards a cyberpunk corporate dominance…

it serves off the current integrations happening all around us. Not in the dramatic, neon, fully dystopian way we see in Blade Runner or Neuromancer. Not yet, anyway. But in something quieter. Something that blends into daily life so easily we barely question it.

Cyberpunk is defined as high-tech, low-life. And honestly, that definition feels less like fiction and more like a direction. Technology fills silence. It replaces interaction. It predicts behavior. It shapes what we believe is real. From helping with small daily tasks to becoming the “silent filler” in rooms full of people, it’s everywhere. And that everywhere-ness is where the shift begins.

And even that opening, being asked to verify that you are human, says something. We are constantly interacting with systems that need to distinguish between human and machine. That line is no longer obvious. It’s being tested, checked, and blurred in real time.

The Corporate Hand Behind the Screen

If we look at tech companies’ influence on democracy, especially through AI, things start to feel a little too familiar. Generative AI has introduced a new layer of complexity into the information environment. It allows faster creation of high-quality content—by anyone. That sounds empowering, but it also means misinformation can spread faster, look more convincing, and become harder to detect.

According to the Carnegie Endowment for International Peace, AI has the potential to challenge the integrity of elections and further enable digital authoritarianism (Carnegie Endowment). That’s not some far-off prediction; that’s something already unfolding.

The more polluted the digital ecosystem becomes with synthetic content, the harder it is to trust what we see. And when trust fades, democratic systems start to weaken. Not all at once, but slowly, through doubt.

This connects directly to companies like XAI and others leading AI development. They aren’t just creating tools; they’re shaping communication, perception, and even truth. That level of influence starts to mirror corporations in cyberpunk narratives, like the Tyrell Corporation, where innovation moves faster than accountability.

Surveillance, Control, and the Right to Exist Publicly

It goes deeper than information. Surveillance technology, especially facial recognition, adds another layer.

Facial recognition has already been shown to undermine the right to peaceful assembly. Public spaces, which should allow expression and protest, are becoming monitored environments. Watched. Recorded. Stored.

There’s growing concern about how tech companies assist governments in expanding surveillance capabilities, sometimes enabling suppression of dissent. When corporations build the tools and governments use them for control, the line between corporate power and state power starts to blur.

In Australia, the High Court has emphasized how essential protest is to democracy, highlighting that beyond voting, it’s one of the only ways people can express political views. If surveillance discourages that, then democracy itself begins to shift.

This is where cyberpunk stops feeling fictional.

Is This Hyperbole… or Just Early Stages?

So, are we actually heading toward cyberpunk-level corporate dominance?

This isn’t just exaggeration. But it’s also not fully realized. What we’re in right now feels like a transition phase. The systems are being built. Tested. Normalized. AI, surveillance, and digital platforms are becoming so embedded in everyday life that questioning them almost feels unnecessary.

That’s the difference. In cyberpunk, the world is already broken. Here, we’re watching it bend in real time.

Is This an American Problem?

What do you think?

From my perspective, not entirely.

While there are many tech companies based in the United States, the effects are global. Different countries respond differently:

• Some embrace surveillance technologies as part of governance

• Others push back with stricter privacy laws and regulations

• Some lack the infrastructure or protections, allowing these systems to expand unchecked

So while the influence may originate in specific places, the impact spreads, and adapts, to different political and cultural systems.

What Enables Corporate Power?

Corporate dominance doesn’t just happen, it’s built through:

• Rapid technological advancement that outpaces regulation

• Control over massive amounts of data

• Global reach beyond national boundaries

• Everyday reliance on users

We depend on these systems, which makes them harder to question and even harder to limit.

What Keeps It in Check?

There are still safeguards:

• Government regulation (even if it lags behind)

• Legal systems and court rulings

• Public awareness and critique

• Activism and advocacy

But when corporations and governments begin to intertwine, those safeguards weaken. Regulation becomes slower.

Oversight becomes complicated. Power becomes shared in ways that aren’t always transparent.

The Role of Critique

This is why conversations like this matter.

Cyberpunk wasn’t just created for entertainment; it was created as critique. A warning. A projection of what happens when power concentrates and accountability fades.

Preventing dystopia isn’t about stopping technology; it’s about questioning how it’s used, who controls it, and who it affects. Strong voices in these spaces matter. Awareness matters. Dystopia doesn’t arrive loudly. It builds quietly, through normalization.

Final Thought

When corporations influence democracy, shape truth, and enable surveillance, it becomes a planned structure.

Cyberpunk didn’t invent these ideas; it amplified them. And today, those patterns are becoming harder to ignore.

So the real question isn’t whether we’re heading toward that future.

It’s whether we recognize it while it’s still forming.

Sources

Carnegie Endowment for International Peace. Can Democracy Survive the Disruptive Power of AI? 2024, https://carnegieendowment.org/research/2024/12/can-democracy-survive-the-disruptive-power-of-ai.

Artsy. EPMD Image. https://d7hftxdivxxvm.cloudfront.net/?quality=80&resize_to=width&src=https%3A%2F%2Fartsy-mediauploads.s3.amazonaws.com%2FbkXzKHJkSvI6mftJ6mzMVg%252Fepmd--1127x1000.jpg&width=450.

Alamy. Crowded Street in a Commercial District of a Small Town in India in the 90s. https://c8.alamy.com/comp/2MN2116/crowded-street-in-a-commercial-district-of-a-small-town-in-india-in-the-90s-2MN2116.jpg.

AI Attestation: Ideas are my own, AI sued to edit and enhance

Cyberpunk’s Twin Cities

- Posted in BP02 by

In Cyberpunk works there are a few constants, one of them being the general underworld. More specifically though in the film Bladerunner and the novel Necromancer this underworld trope is executed almost identically through their portrayal of dystopian earth cities, two places that have way more story to tell than what meets the eye.

Whats Up With These Cities Anyway?

The cyberpunk city we speak of can essentially be detailed as the embodiment of inequality in their universes. Being the product of the notion of leaving earth, or atleast the normal plane of living we inhabit today, this leaves our cities as a sort of sunken place, where those not privileged enough were left behind to fend for themselves. Visually coming off as Gotham with a neon makeover, conditions in these cities are not pretty, as they are over crowded, gritty and almost always lawless.

Bladerunner’s Los Angeles

While it may not be obvious at first when watching, Bladerunner takes place in the city of Los Angeles in an almost gothic looking city, which we never see portrayed in the daylight. Perpetual rain, seas of people, cramped living arrangements do a great job at conveying the concept that this isn't the peak lifestyle, as those with the funding left for off planet colonies, which we can assume take the shape of more nature friendly civilizations inspired by suburbs. In spite of this we see who is probably the most powerful man in this film residing in LA, in a large highrise building donning the name of his corporation, which invites the curious point; one of the main reasons for LA’s dire conditions is Tyrell (the corporation). The excess of technological products and the insane amount of influence they have would eventually lead to the decay of life on earth after the affluent left. A king sitting in the rubble and mess of his own doing.

Neuromancer’s Chiba City

If one were to make a black market strip into a full city it would-be Chiba; located in Japan. While being very technically advanced the behavior in the city gives more uncivilized and anarchic. In other words technology does not equal Dignity, as the city is as grimy as it gets. Where blade runner shot off to other planets, Neuromancer sees the wealthy fly only into near orbit on space stations, so they can laugh and look at the hypercapitalistic Apocalypse they left behind from a safe view. While not being the only society seen in the novel its definitely the worst of the bunch, where the poor and criminals suffer in sin at the hands of once again megacorporations and their insurmountable control.

Ringing A Bell

To put it short it feels as if the Los Angeles we see in the film is a theatrical depiction of Chiba city in spite of them being several timezones apart. For starters, the main area we see in Bladerunner is Chinatown, which caused a lot of confusion for me upon finding out the movie didn't take place in Asia, and much of the black market upgrades detailed in the Chiba city lifestyle are shown in Bladerunner where we see several people creating biometric upgrades, like eyes, limbs or skin that looks like it belongs to snakes. In many ways these two cities are thematically one in the same, reinforcing the concept of a highly flawed society on earth plagued by inequality. Los Angeles is Chiba City, the icky underbelly of cyberpunk society, identified by the everyday life of its inhabits not being about moving up in society but surviving to the next day. The change of life being defined by long term experiences to short fragmented ones, much like the concept of the Schizophrenic Dimension.

No AI used, Only sources used we’re the film Bladerunner and the novel Neuromancer.