Blade Runner (1982) and Neuromancer (1984) dig deeply into the theme of powerful, unethical corporations and the development of artificial intelligence. These forces are often portrayed as threats to individual freedom, identity, and society as a whole. In both works of literature, corporations act as dominating structures that manipulate technology to serve their interests at the expense of human autonomy. In Blade Runner, the Tyrell Corporation exemplifies corporate dominance. They create these advanced androids, called “replicants,” that are indistinguishable from humans, designed to serve as laborers in dangerous off-world colonies. The corporation’s control over the replicants’ existence, including their programmed lifespans and emotional capacities, raises ethical questions about their rights and identities. The replicants, especially Roy Batty, struggle with their artificiality and limited lifespan, highlighting the tension between corporate control and individual autonomy. Tyrell’s unethical pursuit of profit and innovation comes at the cost of the replicants’ personhood, reducing them to mere commodities or objects, rather than sentient beings deserving of rights and freedom. In Neuromancer, corporations like Tessier-Ashpool wield immense control, shaping the cybernetic landscape through artificial intelligence and corporate agendas. The main character, Case, is a hacker who is manipulated by these powerful entities. His freedom is limited, as he is forced into a series of dangerous tasks by Armitage and the AI Wintermute, both of whom serve the interests of the Tessier-Ashpool dynasty. Case’s experience of cyberspace is thrilling, yet his role within it is dictated by corporate forces. The novel critiques how technological advancements, especially AI, are wielded to suppress individual freedom and manipulate human life for corporate gain. Blade Runner and Neuromancer use AI as a central motif to explore how technological progress can be twisted by corporate greed, leading to a dystopian future where individual identity and freedom are compromised. There comes this blur of what is right and what is wrong at the mere expense of improving the state of the world.
UNCONFORMED
Donna Haraway’s “Cyborg Manifesto” (1985) and Janelle Monáe’s “Dirty Computer” (2018) share similar themes that explore identity, fluidity, and resistance, offering equivalent visions of empowerment. Haraway’s essay imagines a post-gender world where human, machine, and animal boundaries blur, challenging rigid definitions of identity. Janelle Monáe’s Dirty Computer reflects this by depicting a world where people who do not conform to societal norms in terms of gender, race, and sexuality, are labeled as “dirty”. They both present hybrid identities as a form of rebellion against oppressive systems. In Cyborg Manifesto, Haraway rejects binary thinking, presenting the cyborg as a metaphor for dismissing clear distinctions between categories like human and machine, or male and female. Monáe embodies this cyborg identity by incorporating different musical genres and playing with her own persona throughout Dirty Computer. Her songs like “Pynk” discusses the fluidity of gender and sexuality, embracing multiplicity rather than fixed labels. In “I Like That,” Monáe challenges societal pressures to conform, taking pride in her “crazy, sexy, cool, Black and nerdy” self, embodying Haraway’s belief that embracing different identities is a journey toward freedom.
Monáe’s android alter ego, present throughout her work but especially highlighted in Dirty Computer, functions as a cyborg-like figure, embodying hybridity. Songs like “Make Me Feel” challenge norms of sexuality in a way that resonates with Haraway’s vision of post-gender identity. Through her lyrics and visual storytelling, Monáe disembodies binary constructs and celebrates difference. Her album is an anthem for those including people of color and others whose identities do not conform to societal expectations. Monáe’s use of technology as a theme and a tool parallels Haraway’s use of the cyborg metaphor. In Dirty Computer, technology becomes both the mechanism of control and a means of resistance. Technology also gives these characters a way to fight back, to reclaim their “dirty” identities and refuse to be forgotten. This reflects Haraway’s idea that technology, rather than being inherently oppressive, can be a space for liberation when wielded. Haraway and Monáe emphasize that the fluidity of identity whether cyborg or human, threatens oppressive structures like patriarchy, racism, and homophobia. In Dirty Computer, Monáe’s android persona fights against a system that dehumanizes those who do not fit a certain standard, much like Haraway’s cyborg disrupts traditional boundaries.
Artificial Reality
A significant boundary that has shifted in the past five years, is the boundary between the digital and physical realities, particularly through the rise of the metaverse and virtual reality technology. There was a time before where the physical world was separate from the digital world and people interacted with one another in real life. The only source of technological interactions were limited to screens and traditional media like the news. However, with the advancement of high-technologies like virtual reality, augmented reality, and the metaverse, this boundary is blurred. The metaverse is a virtual shared space, merging physical reality with virtual spaces. Companies like Facebook’s and Instagram’s, Meta, are investing in creating virtual worlds where people can interact, work, and socialize as digital avatars, making the digital world feel just as real as the real one. This shift is notable because it is not just about entertainment but it is reshaping how we work, socialize, and even our understanding of presence and identity. Several factors have driven this shift such as the COVID-19 pandemic with its accelerated adoption of remote work and online interactions, highlighting the need for more immersive digital environments to replace physical presence. Technological advancements in todays’ society have made these experiences more accessible and realistic. Additionally, cultural shifts towards digital-first lifestyles, driven by Generation Z, have increased demand for more immersive and integrated digital spaces. This shift has extensive implications, not just for how we interact but also for how we perceive identity, privacy, and even reality itself, as the lines between our physical and digital selves become increasingly intertwined. The article listed below is a great read for those who have an interest and want to learn more about the above topic.
The Metaverse: What It Is, Where to Find it, and Who Will Build It: https://www.wired.com/story/what-is-the-metaverse/
“Artificial Intelligence – Resembling Human Brain” by deepakiqlect is licensed under CC BY-SA 2.0.